Rally Game was Dreaming
It has come to my attention that the rally game I was making (downloadable from murph9.com) was too large for me to complete in its current form.
The description of the game on github is (since the project started): “Simple 3d rally game, because 3d is a good place to start.” (i was intending for some kind of ironic reference but its not as specifically “don’t start big” as i remembered.)
Current things the game has:
- 7 cars (of varing completions and balances)
- a few worlds base tracks which are at least good for testing
- a dynamic set of tracks which build in front of you, for which i could never figure out how to prevent overlapping well
- a few grid based terrains which would have generated infinitely but i didn’t want to deal with grid origin moving
- one static terrain from the game engine (JMonkeyEngine) so i can copy for other things
- a simple city road generation map, for which i never figured out how to join roads together
- one attempt at infinite terrain and a road on it, which was meant to be an infinite cruse simulator but the driving doesn’t have the right ‘feel’
None of these are ‘games’ or really even tech demos. The problem is that some had no goal (just get something working) or had a goal (but too large of a goal).
I have decided to do a quick and dirty hack of a circuit mode with a single track. This should at least make it, what some might call, ‘a game’. (or at least better than a certain truck game Big Rigs Over the road racing
So, it actually does things, but the ai sucks, gets stuck in everything, can’t brake at all. I have an idea to generate splines from the checkpoints but is that thinking too big again?